The University of Oregon Digital Arts program uses this Blog as a resource for "Emerging Technologies".
Friday, June 10, 2011
Thursday, June 9, 2011
Link to blog for final documentation video
http://oregonkoji.blogspot.com/2011/06/documentation-final.html
Tuesday, June 7, 2011
Monday, June 6, 2011
Jeff Rodgers Furby Grading Rubric and Documentation
Jeff Rodgers – Furbinator Grading Rubric
· Evolution of the Piece Over Time 20%
· Pushing Beyond Your Comfort Zone 20%
· Fully Packaged and Documented Piece (video statement) 10%
· Intensive Use of Engineering/Circuitry 50%
Wednesday, May 18, 2011
Monday, May 16, 2011
Wednesday, May 11, 2011
Project 2: Distance
http://www.youtube.com/watch?v=6lWqZCGNbq0
In the initial stages of our project a lot of ideas were passed around in our group concerning how we were going to produce an installation that incorporated all of the traits we envisioned: it was agreed that we wanted a certain level of interactivity with the user, and an aesthetic dimension that would be interesting as a stand alone piece.
After a few rough drafts were considered, we came to a conclusive design that involved the viewer of our installation manipulating the rotation of several prisms as they walked through our installation space. We then began considering the tools at our disposal; simple cardboard planks would construct the prisms themselves, as many as six servos would be used to rotate each prism individually, and a webcam to track the viewer.
When construction was completed Jake began considering various strategies for writing code for the user interaction. Blob tracking with color recognition seamed to be the quickest path towards getting our installation moving. A grid was mapped and divided amongst the servos, when certain pixels detected certain degrees of our chosen color (red) it would activate the rotation of our prisms.
As Jeff mapped and wired our servos, we rigged our prisms to a hanging wooden plank. The final product alluded to some sort of monument; each pillar raised significantly above eye level created an activated negative space above ground. Lighting then became as much of an important facet as the user interaction; playing with the shadows against our white backdrop, as the user was surrounded by black curtains, produced a pleasant aesthetic. We hoped the user would feel some sense of empowerment rather than feel overwhelmed as they played with installation.
In the initial stages of our project a lot of ideas were passed around in our group concerning how we were going to produce an installation that incorporated all of the traits we envisioned: it was agreed that we wanted a certain level of interactivity with the user, and an aesthetic dimension that would be interesting as a stand alone piece.
After a few rough drafts were considered, we came to a conclusive design that involved the viewer of our installation manipulating the rotation of several prisms as they walked through our installation space. We then began considering the tools at our disposal; simple cardboard planks would construct the prisms themselves, as many as six servos would be used to rotate each prism individually, and a webcam to track the viewer.
When construction was completed Jake began considering various strategies for writing code for the user interaction. Blob tracking with color recognition seamed to be the quickest path towards getting our installation moving. A grid was mapped and divided amongst the servos, when certain pixels detected certain degrees of our chosen color (red) it would activate the rotation of our prisms.
As Jeff mapped and wired our servos, we rigged our prisms to a hanging wooden plank. The final product alluded to some sort of monument; each pillar raised significantly above eye level created an activated negative space above ground. Lighting then became as much of an important facet as the user interaction; playing with the shadows against our white backdrop, as the user was surrounded by black curtains, produced a pleasant aesthetic. We hoped the user would feel some sense of empowerment rather than feel overwhelmed as they played with installation.
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